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Hitman is one hell of a franchise. It's been around for just over two decades and has been rebooted and remastered more times than anyone can count (3). Over the course of its many iterations, the team behind it has learned some very interesting lessons about how to get people to play a certain way, and what kind of game they're actually making.
With Hitman 3 marking the end of Agent 47's career for now, The Architect – also a master of disguise – has taken it upon himself to look back at the history of Hitman and reflect on how the game gained its now legendary reputation and how the developers created it.
Hitmaps: https://www.hitmaps.com/
Dungeons and Daddies: https://www.dungeonsanddaddies.com/
You saw:
Hitman: Codename 47: 2000
Hitman: Blood Money: 2006
HITMAN: 2016
HITMAN 2: 2018
HITMAN 3: 2021
Factorio: 2020
Polybridge: 2015
Magnum opus: 2017
Dishonored 2: 2016
Deus Ex: Human Revolution: 2011
Metal Gear Solid 5: 2015
THE GAME WE DON'T TALK ABOUT (Hitman: Absolution): 2012
Fling To The Finish: Not out yet
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