Why does it feel so good to play Celeste?

Why does it feel so good to play Celeste?

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Why does it feel so good to play Celeste?
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Celeste is one of the most satisfying platform games in recent memory. And that's due in large part to the precise and responsive controls of the game's main character: Madeline. In this video, we look at how designers Maddy Thorson (Matt at the time the video was shot) and Noel Berry made Celeste's heroine so fun to play.

Sources and resources

More information about my run and jump charts GMTK Patreon
https://www.patreon.com/posts/28582857

Full Interview with Maddy and Noel GMTK Patreon (Paid Content)
https://www.patreon.com/posts/24-hour-why-does-28730172

Celeste Player Code GitHub
https://github.com/NoelFB/Celeste/tree/master/Source/Player

Celeste Speedrun.com
https://www.speedrun.com/Celeste

Celeste's stamina mechanics. Explained on Reddit
https://www.reddit.com/r/celestegame/comments/c17vpr/celestes_stamina_mechanic_explained/

Why Celeste's Sprint Feels Great Rock Paper Shotgun
https://www.rockpapershotgun.com/2018/04/03/celeste-dash/

TowerFall Physics Maddy Thorson
https://maddythorson.medium.com/celeste-and-towerfall-physics-d24bd2ae0fc5

Celeste Developer Commentary Livestream Maddy Thorson
https://www.youtube.com/watch?vu-nSjhIgmXc

Level Design Workshop: Designing Celeste GDC
https://www.youtube.com/watch?v4RlpMhBKNr0

Celeste's movement mix and jam
https://www.youtube.com/watch?vSTyY26a_dPY

Chapter

00:00 – Introduction
01:28 – The run
03:08 – The jump
04:46 – Other factors
05:14 – How Celeste was coded
06:21 – The Rise
07:00 – The Sprint
07:44 – Platforming as a problem solution
08:40 – Art and Animation
09:27 – Player forgiveness
11:50 – Speedrunning Celeste
13:20 – Level design
15:23 – Conclusion
16:28 – Patreon Credits

Showing games

Super Meat Boy (2010)
Little Big Planet (2008)
The Vertigo (2015)
Bubsy: The Woolies Strike Back (2017)
The End is Near (2017)
Celeste (2018)
New Super Mario Bros. U (2012)
Mega Man 11 (2018)
Super Mario Bros. 3 (1988)
Shovel Knight (2014)
Dissolve (2016)
Sonic Mania (2017)
Atomic Throne (2015)
Super Mario World (2002)
Inside (2016)
N (2015)

Credits

Celeste Soundtrack – Lena Raine (https://radicaldreamland.bandcamp.com/album/celeste-original-soundtrack)

2D Platform Character Controller – Scripting Gravity Unity
https://www.youtube.com/watch?vhn9lkAua3Vk

Celeste All B-Sides Speedrun in 26:46 TGH
https://www.youtube.com/watch?vI76TcmlsRIk

Looney Tunes Warner Bros

subtitle

Contribute translated subtitles – https://amara.org/v/C3BEJ/

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