What makes a good AI?

What makes a good AI?

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What makes a good AI?
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When we talk about good AI, we often think of highly efficient and aggressive enemies in shooters like FEAR and Halo. But surely there is more to good artificial intelligence, right?

Sources and resources

– Sources

The Illusion of Intelligence Bungie
http://halo.bungie.org/misc/gdc.2002.haloai/talk.html

The deceptively simple design of New Doom Gamasutra
http://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php

The secrets of the enemy AI in Uncharted 2 Gamasutra
http://www.gamasutra.com/view/feature/134566/the_secrets_of_enemy_ai_in_.php

The systemic AI of Far Cry AI & Games
https://youtu.be/Q7of5BPmiUs

Arkham Intelligence – AI and Games
https://youtu.be/Oz04rH542l8

The Artificial Intelligence of Halo 2 HowStuffWorks
http://electronics.howstuffworks.com/halo2-ai.htm

[ZIP] Designing to Promote Intentional Play Clint Hocking
http://clicknothing.typepad.com/Design/hockingc_GDC06_Intentionality.zip

The perfect organism: The AI of Alien: Isolation AI & Games
https://www.youtube.com/watch?vNt1XmiDwxhY

[PDF] The AI systems of Left 4 Dead Valve
http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf

Toru Iwatani Interview MameWorld
http://www.mameworld.info/net/pacman/interview/interview1.html

Uncharted 4 isn't as scripted as you might think GamesIndustry.biz
http://www.gamesindustry.biz/articles/2016-11-04-uncharted-4-not-as-scripted-as-you-might-think

– Additional resources

[PDF] Three States and a Plan MIT Media Lab
http://alumni.media.mit.edu/jorkin/gdc2006_orkin_jeff_fear.pdf

Complexity management in Halo 2 GDC
http://www.gdcvault.com/play/1020270/Managing-Complexity-in-the-Halo

Modeling AI perception and consciousness in Splinter Cell: Blacklist GDC
http://www.gdcvault.com/play/1020436/Modeling-AI-Perception-and-Awareness

Understanding the Behavior of Pac-Man Ghosts GameInternals
http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior

Drivatar in Forza Motorsport Microsoft Research
https://web.archive.org/web/20160302162556/http://research.microsoft.com:80/en-us/projects/drivatar/forza.aspx

MGS V Enemies Response System – Guide SegmentNext
http://segmentnext.com/2015/09/05/mgsv-phantom-pain-enemies-response-system-defense-vehicles-guide/

How Prompto's AI-controlled selfie system was developed in Final Fantasy XV Gamasutra
http://www.gamasutra.com/view/news/292883/How_Promptos_AIdriven_selfie_system_in_Final_Fantasy_XV_was_built.php

Complaints about the AI and balance of Half-Life 2 Joe Wintergreen
https://www.youtube.com/watch?vOsDM7GKb0xU

Game Development Myths: Gamers Want Smart Artificial Intelligence Ask a Game Developer
http://askagamedev.tumblr.com/post/76972636953/game-development-myths-players-want-smart

Chapter

00:00 – What does “good AI” mean?
02:27 – Good AI lets the player cheat
03:21 – Good AI tells you what it thinks
04:49 – Good AI is predictable
06:47 – Good AI can interact with the game’s systems
07:55 – Good AI reacts to the player
10:33 – Good AI has its own goals
11:45 – Good AI is not just about enemies
13:30 – Conclusion
14:53 – Patreon Credits

Showing games

FEAR (2005)
Halo2 (2004)
Half-Life (1998)
Halo: Combat Evolved (2001)
DOOM (2016)
Alien: Isolation (2014)
Batman: Arkham Asylum (2009)
The Awakening of Mars (2012)
Final Fantasy XV (2016)
The Legend of Zelda: Breath of the Wild (2017)
Splinter Cell: Blacklist (2013)
Metal Gear Solid V: The Phantom Pain (2015)
The Elder Scrolls V: Skyrim (2011)
Uncharted 2: Among Thieves (2009)
Far Cry 4 (2014)
The Vertigo (2015)
Mark of the Ninja (2012)
Pac Man (1980)
Civilization V (2010)
Far Cry 2 (2008)
Defeat (2010)
Hitman (2016)
Speleology (2012)
BioShock (2007)
Prey (2017)
Middle-earth: Shadow of Mordor (2014)
Killer Instinct (2013)
Forza Motorsport 6 (2015)
Links 4 have died (2008)
Rainworld (2017)
STALKER: Shadow of Chernobyl (2007)
BioShock Infinite (2013)
The Last Guardian (2016)
Event[0] (2016)
Half-Life 2 (2004)
The Last of Us (2013)
Uncharted 4: A Thief's End (2016)

Credits

Music from Waking Mars OST and Please, Don't Touch Anything OST

subtitle

Contribute translated subtitles – https://amara.org/v/C3BFA/

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