Victoria 3: How to industrialize early

Victoria 3: How to industrialize early

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Victoria 3: How to industrialize early
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0:00 Introduction
1:42 Expand construction as quickly as possible
2:23 Industrial property and investment pool
4:02 Production methods
4:47 Laws and Taxes (Laissez-Faire is much better than I thought when recording)
6:11 Expenses and interest – recognized vs. unrecognized countries
7:05 Which goods should be produced and which should not
9:08 Import of agricultural goods
10:05 Tools Focus Build Path
13:06 Abuse Throughput
15:04 Clothing Second
17:23 Technology
19:55 Build high with decrees and mechanized workshops
23:18 Weekly Review & Trading
24:52 Farmers and subsistence farms
26:20 Migration
28:06 Summary

Keywords:
Strategy Games, Victoria 3, Vicky 3, Interest Groups, Economy, Production Methods, Colonization, Going All Out, Grand Strategy Games, Paradox Interactive, Laws, Passing Laws, Production Methods, Politics, Authority, IG Approval,

Landowners, intelligentsia, industrialists, influence, trade unions, military, petty bourgeoisie, church, rural population, what is best, the best, better

Traditionalism, interventionalism, agrarianism, laissez-faire, planned economy, mercantilism, protectionism, free trade, isolationism, consumption-based taxation, land-based taxation, per capita taxation, proportional taxation, progressive taxation

Industrialization, peasants, construction, capitalists, landowners, industrialists, aristocrats, technology, PMs, iron-framed buildings, atmospheric engine, mechanized workshops, mechanical tools, SoL, standard of living, taxes, deficit spending, interest, clothing, tailors, trade, throughput bonus, encourage manufacturing, migration, economies of scale, open borders, no migration controls, early game, start

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