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Here is the news:
User interface basics:
– We'll just start and make sure everyone can understand it.
Inputs: Learn how your game can respond to players in real time.
Widgets: We play with some fun UI elements that bring your game to life.
Why turn on?
Simple steps:
– I will guide you through everything clearly and simply.
Real examples: See how these tools work in real games.
Join in: Do you have questions or ideas? Write them in the comments!
Extras:
– Get some handy resources and tips from the video to improve your UI game.
Chapter:
0:00 Introduction
1:52 Project settings
7:15 Input blueprints
17:33 Controller input data
24:33 Main menu level
28:27 General UI widgets
36:45 General UI buttons
43:09 Common text styles
45:04 Create a functional widget
47:24 Shared activatable stack
50:59 Create a main menu
56:42 Demo controller inputs on buttons
57:45 Set default input to gamepad
1:00:07 Create PopUp stack
1:03:23 PopUp widgets
1:29:02 Outro
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