Trimsheet techniques for game environment artists

Trimsheet techniques for game environment artists

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Trimsheet techniques for game environment artists
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Join Ryan Lopez as he explores trimsheets, an important technique for environment art. He walks us through the planning phase, shows us how to create something yourself in Substance Designer, and finally implement it in Unreal Engine.

Check out Ryan Lopez’s work:
https://www.artstation.com/ryan_lopez

Find Ryan Lopez on social media:
Twitter: https://twitter.com/RidiculousRyan0
Linkedin: https://www.linkedin.com/in/ryan-lopez-07320a158

SESSION TIMESTAMP
0:00 – Introduction
9:10 – Planning and preparation
17:10 – Form creation in the designer
36:35 – Advantages and disadvantages of different programs
41:17 – Lower Greeble Section
53:32 – Color chart
56:18 – Formation of edge wear
1:04:20 – Roughness map
1:10:22 – Emissions map
1:11:11 – Opacity/Mask Map
1:13:35 – Modeling for trimsheets
1:15:40 – UV unpacking
1:28:30 – Check your engine
1:41:20 – Setting up Unreal Engine materials

SESSION RESOURCES
Instructions for Substance Designer for Tie Fighter
https://www.artstation.com/artwork/8eBgkw

Basics Part 1: Pattern formation and natural dispersion (affiliate)
https://www.artstation.com/a/17834654

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Check out other Environment Art resources, challenges, articles and more: https://www.beyondextent.com

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