The meaning of nothingness: using negative space in level design
Channel | Publish Date | Thumbnail & View Count | Download Video |
---|---|---|---|
Publish Date not found | 0 Views |
This 2014 session by Epic's Jim Brown covers the role of negative space in design theory and shows its applications in both game and level design. The principles of negative space design can impact nearly every aspect of a game's development and influence the way players use our games.
GDC talks cover a range of development topics, including game design, programming, audio, visual arts, business management, production, online gaming, and more. We publish a new GDC video every weekday. Subscribe to the channel to stay up to date with regular updates, and check out GDC Vault to see thousands of more in-depth talks from our archives.
GDC talks cover a range of development topics, including game design, programming, audio, visual arts, business management, production, online gaming, and more. We publish a new GDC video every weekday. Subscribe to the channel to stay up to date with regular updates, and check out GDC Vault to see thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Find exclusive GDC content on our Facebook page
https://www.facebook.com/GameDevelopersConference
http://www.gdconf.com/
Please take the opportunity to connect with your friends and family and share this video with them if you find it useful.