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Andrew Shouldice analyzes the design of Tunic, from how the camera works to the way the game reveals its secrets, handles combat, and uses the game manual.
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Moderated and edited by Danny O'Dwyer
Produced by Danny O'Dwyer and Jesse Guarascia
Motion Graphics by Pica (http://www.pica.me.uk/ https://www.instagram.com/vivapica/)
0:00 – Introduction
1:13 – Camera perspective and artistic design
6:12 – Dungeon design
9:32 – Revealing secrets
11:00 – Combat Design
13:50 – The manual
15:50 – Outro
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