The Art of JRPG Design | Essence of the Genre

The Art of JRPG Design | Essence of the Genre

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The Art of JRPG Design | Essence of the Genre
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The JRPG is an often controversial genre. Whether these are games from Japan or a particular design aesthetic is often debated. This video explores how the essence of a genre intersects with its story, design, and analysis, and the role that player perception plays in that as well.

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Sources

– The Elusive Change, Jon Peterson

– The Essence of Roleplaying Games, Chris Bateman https://blog.ihobo.com/2015/05/the-essence-of-rpgs.html

– Role-playing studies, Sebastian Deterding and José Zagal

– Respawn, Colin Milburne

– Hills and Lines: FFXIII, Simon Ferrari https://chungking.wordpress.com/2010/03/31/hills-and-lines-final-fantasy-xiii/

– Shared Imagination, Gary Alan Fine

– The Function of Role Playing, Sarah Bowman

– Back design: Chrono Trigger, Patrick Holleman
https://thegamedesignforum.com/features/reverse_design_CT_1.html

-Japanese Culture through Video Games, Rachael Hutchinson

-GNS theory https://en.wikipedia.org/wiki/GNS_theory

– Why we play JRPG, Brainy Gamer https://www.brainygamer.com/the_brainy_gamer/2012/08/why-we-jrpg.html

-Yoko Taro Theory https://www.youtube.com/watch?v=SCunxRD2Xr4

– The Evolution of RPG Mechanics, Josh Sawyer GDC https://www.gdcvault.com/play/1014931/The-Evolution-of-RPG-Mechanics

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