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Step-by-step guide to creating a stylized Zelda-inspired landscape using Procedural Content Generation (PCG), based on texture and height maps generated in Gaea. I also explain how to efficiently generate a huge landscape with dense foliage using world partitioning.
FREE ZELDA TEXTURES – https://courses.azielarts.com/zelda-textures-download
FREE UE TRAINING – https://courses.azielarts.com/register-yto
UE ONLINE COURSES – https://courses.azielarts.com/earlybird-yto-full
PCG TUTORIALS
INTRODUCTION TO PCG VIDEO – https://youtu.be/s41GdoN2QGg
15 MINUTES OF PHOTO-REAL WAR ZONE – https://youtu.be/kA9_K5qU_jQ
7 MINUTES OF PHOTOREAL FOREST – https://youtu.be/g84cg2KvJxY
PCG LIVESTREAM – https://youtube.com/live/7CKJ0rOzkYw
CONNECT WITH THADDAEUS
WEBSITE – https://tandreades.com/
INSTAGRAM – https://www.instagram.com/azielartsacademy
INSTAGRAM – https://www.instagram.com/thaddaeus_makes
ARTSTATION – https://www.artstation.com/thaddaeus
CORRIDOR
CAMERA – https://amzn.to/3mAnjF7
LENS – https://amzn.to/48f9fDE
LIGHT – https://amzn.to/48gp5xV
SOFTBOX – https://amzn.to/3PBNwP5
MICROPHONE – https://amzn.to/3KY6Nrq
AUDIO INTERFACE https://amzn.to/3Zepa14
COMPUTER
GPU – https://amzn.to/45OuUBc
Central Processor – https://amzn.to/3om6WMG
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