Slay the Spire: Metric-Based Design and Balance

Slay the Spire: Metric-Based Design and Balance

HomeGDCSlay the Spire: Metric-Based Design and Balance
Slay the Spire: Metric-Based Design and Balance
ChannelPublish DateThumbnail & View CountDownload Video
Channel AvatarPublish Date not found Thumbnail
0 Views
In this 2019 GDC session, Anthony Giovannetti of Mega Crit Games discusses how the development team approached balancing for Slay the Spire.

Register for GDC: https://ubm.io/2yWXW38

Join the GDC mailing list: http://www.gdconf.com/subscribe

Follow GDC on Twitter: https://twitter.com/Official_GDC

GDC talks cover a range of development topics, including game design, programming, audio, visual arts, business management, production, online gaming, and more. We publish a new GDC video every day. Subscribe to the channel to stay up to date with regular updates, and check out GDC Vault to see thousands of more in-depth talks from our archives.

Please take the opportunity to connect with your friends and family and share this video with them if you find it useful.