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Remember! In C#, delegates are invoked in the order they are added to the event.
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬
0:00 Statistics
2:53 Modifiers
9:52 Pickup
14:58 Equipment
*Source code:* https://github.com/adammyhre/Unity-Stats-and-Modifiers/commit/2815f8767
Countdown timer: https://github.com/adammyhre/Unity-Stats-and-Modifiers/tree/master/Assets/_Project/Scripts/Utilities
Assets shown in this video (affiliate links)
Dungeon Mason Tiny Hero Duo: (FREE): https://assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-duo-pbr-polyart-225148?aid=1101lw3sv
Tiny Heroes: https://assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-wave-pbr-228701?aid=1101lw3sv
Hierarchy symbols: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent–276554?aid=1101lw3sv
Better mesh filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Kyeom's VFX: https://assetstore.unity.com/publishers/52756?aid=1101lw3sv
Pure Nature 2: Mountains: https://assetstore.unity.com/packages/3d/environments/pure-nature-2-mountains-269088?aid=1101lw3sv
HIGHLANDS – Stylized Environment: https://assetstore.unity.com/packages/3d/environments/fantasy/highlands-stylized-environment-255775?aid=1101lw3sv
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