Roguelikes, Persistence and Progress

Roguelikes, Persistence and Progress

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Roguelikes, Persistence and Progress
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One of the most important decisions for any developer making a roguelike is whether or not to add permanent upgrades. Should every playthrough be the same, like in Spelunky? Or should your character become more powerful over time, like in Rogue Legacy? Let's look at the pros and cons of both approaches.

Chapter

00:00 – Introduction
01:40 – Roguelikes (no permanent upgrades)
03:11 – Roguelites (Persistent Upgrades)
04:52 – Creating a sense of progress
07:22 – Helping players win
08:52 – Rewarding the player’s skills
10:28 – Conclusion

Showing games

Enter the Gungeon (2016)
Villain (1980)
Monolith (2017)
Crypt of the NecroDancer (2015)
The Binding of Isaac: Rebirth (2014)
Speleology (2012)
Rogue Legacy (2013)
Dead Cells (2018)
Kill the Tower (2019)
FTL: Faster Than Light (2012)
Call of Duty: Infinite Warfare (2016)
Flinthook – The Movie (2017)
Atomic Throne (2015)
NetHack: Legacy (2018)
Downwell (2015)
The Last Airbender (2020)
Into the Breach (2018)
Invisible, Inc. (2015)

Credits

Curiosity – Blue Wednesday (https://soundcloud.com/bluewednesday)
Spelunky Soundtrack – Eric Suhrke (https://phlogiston.bandcamp.com/album/spelunky)
Donut County Soundtrack – Daniel Koestner (https://open.spotify.com/album/6SFBSlMnqv8xd2aQcagqaq)

subtitle

Victory without deaths! World first! World record! [Rogue Legacy] ZorsYT
https://www.youtube.com/watch?vuVpx3QpC6NM

Contribute translated subtitles – https://amara.org/v/C3BEW/

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