Red Dead Redemption 2 OPTIMIZATION GUIDE All graphics settings tested Best settings

Red Dead Redemption 2 OPTIMIZATION GUIDE All graphics settings tested Best settings

HomeBenchmarKingRed Dead Redemption 2 OPTIMIZATION GUIDE All graphics settings tested Best settings
Red Dead Redemption 2 OPTIMIZATION GUIDE All graphics settings tested Best settings
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#reddeadredemption #bestsettings #pcgaming
Time stamp :
0:00 Introduction
0:54 Categorize settings
1:12 image quality (DLSS and FSR)
1:48 Image quality (anti-aliasing)
2:18 Group 1: Textures and Geometry
2:23 Texture quality
2:41 Anisotropic filtering
2:59 Geometric level of detail
3:34 Tessellation quality
3:51 Parallax occlusion mapping
4:20 Group 2: Shadow
4:24 Shadow quality
4:40 Distant shadow quality
4:56 Soft shadows
5:22 Grass shadow
5:34 Long shadows
5:51 Ambient occlusion in the screen area
6:16 Full resolution, ambient occlusion in the screen area
6:39 Group 3: Volume measurement and lighting
6:34 Light quality
7:16 Global Illumination
7:37 Near volumetric resolution
7:50 Wide volumetric resolution
8:06 Volumetric light quality
8:19 Unlocked volumetric raymarched res
8:40 Group 4: Reflections
8:43 Reflection quality
9:07 Reflection MSAA
9:33 Mirror quality
9:45 Group 5: Trees and foliage
9:50 Grass detail
10:13 Tree quality
10:28 Tree tessellation
10:45 Group 6: Water
10:48 Water refraction quality
11:02 Water reflection quality
11:17 Water physics quality
12:08 Some additional settings
12:12 Particle settings
12:39 Sticker quality
12:52 Fur quality
13:08 DX12 vs. Vulkan
13:40 Optimized settings
13:54 Optimized settings vs. maximum settings (with high TAA)
14:31 Conclusion
15:10 Outro

[Optimized Settings]:
Anisotropic filtering: 16x
Lighting quality: medium or high
Global illumination quality: Ultra
Shadow Quality: High or Ultra
Distant shadow quality: Ultra
Ambient occlusion: High
Reflection quality: Medium
Mirror quality: Ultra
Particle quality: medium or high
Tessellation quality: Ultra
Near volumetric resolution: Medium
Wide volumetric resolution: Ultra
Volumetric lighting quality: Ultra
Unlocked volumetric raymarch resolution: Off
Particle lighting quality: medium or high
Soft Shadows: Off or Ultra
Grass Shadow: Ultra
Long Shadows: On
Full screen resolution Ambient occlusion: Off
Water refraction quality: Medium
Quality of water reflection: Medium
Water physics quality: 2/4
Reflection MSAA: From
Geometry level of detail: 3/5
Grass level of detail: 5/10
Tree quality: Ultra
Quality of Parallax Occlusion Mapping: Medium or High
Sticker quality: Ultra
Coat quality: medium
Tree tessellation: From

You can find further optimization guidelines here:
https://youtube.com/playlist?listPLoW6k48APmp37pvrrbMVrUNeOArhCFG60

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Full specifications:
CPU: AMD RYZEN 5 5600X 6-core 3.7GHz (up to 4.6GHz).
Cooler: Enermax LIQFUSION 240mm liquid cooler.
Motherboard: Asus Prime B550m-k
Graphics card: ASUS DUAL GeForce RTX 3060 Ti V2 MINI
Memory: G.Skill Trident Z Neo 32 GB (2 x 16 GB) 3600 MHz DDR4 CL16
SSD: Samsung Evo 970 plus 500 GB
Power supply: Corsair RM750 80 Gold certified
Case: Lian Li LANCOOL 215.
Windows: 10 Pro version 22H2.

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