Puzzles vs. Problems: A Two-Sided Genre

Puzzles vs. Problems: A Two-Sided Genre

HomeAdam Millard - The Architect of GamesPuzzles vs. Problems: A Two-Sided Genre
Puzzles vs. Problems: A Two-Sided Genre
ChannelPublish DateThumbnail & View CountDownload Video
Channel AvatarPublish Date not found Thumbnail
0 Views
Follow me on Twitter- https://twitter.com/Thefearalcarrot
Support The Architect of Games on Patreon – https://www.patreon.com/ArchitectofGames

We all know puzzle games, but few have noticed that within this very broad genre, two distinct groups have emerged. Fewer still have realized that this division is about the power of the author's intent.

The Architect is equally bad at both types of games, so he can tell you all about what distinguishes a puzzle from a problem and how to tell the difference.

You have seen:

Portals 2 (2011)
The Sexy Brutal (2017)
Fidel Dungeon Rescue (2017)
Magnum Opus (2017)
Portals (2007)
The Witness (2016)
Bejeweled 3 (2010)
Poly Bridge (2016)
Space Chemistry (2011)
Factorio (2012)
Forever (2016)
Bridge construction portal (2017)
World of Goo (2008)
Grim Fandango (1998)
Stories from the border areas (2014)

Interesting links:

How simple toolsets promote learning: https://www.youtube.com/watch?v=s1_HIGHWjn4

Zach Barth AMA: https://www.reddit.com/r/IAmA/comments/3brxcs/i_am_zach_barth_the_creative_director_of_the_game/?st=jchfalv1&sh=667954ba

Creating a sequel to the game that doesn't need one: https://www.youtube.com/watch?v=BYFvwbby2YM

Please take the opportunity to connect with your friends and family and share this video with them if you find it useful.