Practical tips for planning (and completing) your game

Practical tips for planning (and completing) your game

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Practical tips for planning (and completing) your game
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Starting a game is easy. But seeing it through to the end is hard. If you don't know what and where your end goal is, you'll most likely lose focus on your project and inevitably never finish it. In this video, I talk about the planning approach we use here at BiteMe that has helped us stay on top of our various games.

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Time stamp:
00:00 Planning is difficult
00:54 You need a plan
01:27 Determine the scope
02:21 List of anti-features
03:36 Trust factor
04:44 Ideal release date
05:07 Hourly budgeting
06:44 Optimize variables
07:56 Replanning
10:14 Still confident?
10:43 Agile stuff
11:46 Monthly checks
13:12 Final thoughts

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