Pathfinding in games. How it works for 30,000 entities.

Pathfinding in games. How it works for 30,000 entities.

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Pathfinding in games. How it works for 30,000 entities.
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Pathfinding is often an important part of games and a big bottleneck. Here I'll tell you how I managed to implement really fast pathfinding. It also explains pathfinding and a certain algorithm called HPA.

Information about pathfinding: https://qiao.github.io/PathFinding.js/visual/
HPA: http://webdocs.cs.ualberta.ca/~kulchits/Jonathan_Testing/publications/ai_publications/jogd.pdf

I smack my lips a lot. I didn't know I was doing this, it's really annoying.

The game: https://songsofsyx.com/

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