Multiplayer game architecture in Unity

Multiplayer game architecture in Unity

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Multiplayer game architecture in Unity
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GitHub: https://github.com/ShrineGames/UnityMirrorTutorials

In this Unity multiplayer tutorial, we'll cover the building blocks of multiplayer Unity games and walk through different network topologies.

0:00 Introduction
0:41 Basic building blocks (components)
2:15 Local multiplayer
3:24 LAN
4:35 Direct P2P (Peer to Peer)
5:25 Player-hosted client/server P2P
6:46 Dedicated Server
7:35 Overview of architecture requirements for multiplayer game examples
8:24 Dedicated Server Cloud Options
9:43 Player Authentication (PlayFab)
10:30 a.m. Matchmaking
12:08 Friends list
12:49 Leaderboards
13:35 Persistent data (database/API)
14:39 Analytics (gameanalytics.com)
14:53 Outro

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