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A big thank you goes to Acerola and the jury for organizing this fantastic event!
And thanks to my brother and my partner for testing the game
Link to the game (available for Mac, Windows and Linux): https://jess-hammer.itch.io/a-gnormal-journey
Link to the music I made: https://youtu.be/qqS4Eek6a40
Link to the results stream: https://www.youtube.com/watch?v=OOb3fVgEVy4&list=PLUKV95Q13e_WeItE6xdZq3LOE_FBVg_R_&index=3
Link to the sound effect tool: https://sfxr.me/
I also tried using Motion Canvas for some of the animations in this video – it's one of the most incredible tools I've ever had the pleasure of using.
PS: This video came so late, I originally didn't plan on making it… and then it took me about three times as long to make it as it did to make the actual game rip.
PPS: Apparently the Undertale synth is not copyrighted, but better safe than sorry and I probably wouldn't have used it anyway
Music
https://pixabay.com/music/upbeat-atmospheric-14188/
Undertale-Hotel
C418 – Chirping
https://pixabay.com/music/upbeat-space-chillout-14194/
https://pixabay.com/music/bossa-nova-wintry-bossa-177917/
https://pixabay.com/music/corporate-yesterday-204606/
https://pixabay.com/music/beats-empty-mind-118973/
https://pixabay.com/music/beats-untitled-123636/
Other attributions
https://www.vecteezy.com/video/1797442-confetti-salute-exploding-in-air-on-isolated-black-background
Chapter
00:00 – Introduction
00:36 – Day 1 (topic and idea)
01:40 – Start of implementation
04:05 – Implementing a path
05:19 – Day 2 (Gameplay Loop)
05:51 – Tiles
06:57 – Tweens
07:42 – Gnorm reactions
08:49 – Day 3 (SFX & Music)
09:58 – Everything about synthesizers
11:38 – Music!
12:24 – Day 4 (menus, pause game)
13:48 – A new character
14:31 – Days 5 to 8 (annoying bug fixes)
15:16 – Days 9 to 11 (Special Level)
16:49 – Day 12 (Cutscenes)
17:27 – Game review
17:52 – Export
18:31 – RESULTS!
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