Let There Be Lies – Quake’s source code magic

Let There Be Lies – Quake’s source code magic

HomeCompChompLet There Be Lies – Quake’s source code magic
Let There Be Lies – Quake’s source code magic
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Some programmers trick players into thinking our games can do something they physically can't. Quake III Arena's cheating code has hacked together something that surrounds you every second of the game.

Jessica from CompChomp, full-time programmer and part-time fan of the FPS genre, tells the story of how John Carmack and id Software use the code and explains how the fast inverse square root gives us lighting.

CREDITS

Art and animation by Josh from NativLang

General CompChomp images and SFX:
https://docs.google.com/document/d/1AesklNTUOaoZ_dOy4ETSjfdKCi3AYxImjBNAXFFGn-Y/

All gameplay footage from Open Arena (GNU GPL v2):
http://openarena.wikia.com/wiki/Manual

Music by Kevin MacLeod (incompetech.com):
Blip Stream, Ice Flow, Cognitive Dissonance, Cut and Run, In a Flash

Music by Jason Shaw (audionautix.com):
Search and destroy

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