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Jessica from CompChomp, full-time programmer and part-time fan of the FPS genre, tells the story of how John Carmack and id Software use the code and explains how the fast inverse square root gives us lighting.
CREDITS
Art and animation by Josh from NativLang
General CompChomp images and SFX:
https://docs.google.com/document/d/1AesklNTUOaoZ_dOy4ETSjfdKCi3AYxImjBNAXFFGn-Y/
All gameplay footage from Open Arena (GNU GPL v2):
http://openarena.wikia.com/wiki/Manual
Music by Kevin MacLeod (incompetech.com):
Blip Stream, Ice Flow, Cognitive Dissonance, Cut and Run, In a Flash
Music by Jason Shaw (audionautix.com):
Search and destroy
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