How these puzzles fool you

How these puzzles fool you

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How these puzzles fool you
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There are many ways you can implement a good puzzle level into your game, but in this video I'm only going to talk about the best kind of puzzle design… the DECEPTIVE one. I'm sure most of you have no idea what I'm talking about, but many popular games like Inside, Baba is You, and even Portal use this design without you even noticing. So I'm going to analyze how these games implemented it, and also show you how I did it in my game Concerned Joe, the predecessor to Move or Die that was never released.

Relevant links
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Patreon: https://bit.ly/2SwPWDB
Discord: https://bit.ly/3wI5ovB

Useful resources
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Johnatan Blow's talk on puzzle design: https://youtu.be/UwBl7Rnkt78

Video content
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0:00 Introduction
0:35 The design of misleading puzzles
2:52 Double puzzle design
6:16 Examples
10:26 Design breakdown

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