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In addition, it also highlights all the problems that Edmund and his co-developer Florian Himsl faced during the development of Isaac, which began during a relaxed game jam. For example, the original Isaac was created entirely in Flash, which led to numerous technical issues to get it running properly on PC. Finally, the documentary takes a look into the future to see what else The Binding of Isaac has in store and when we can expect a sequel to the successful roguelike.
References:
https://thatguyglen.fun/video/how-the-binding-of-isaac-was-made-and-designed-to-fail
Outro song: Thank You RGE – Joe Bagale
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