How NOT to learn a fighting game
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#Streetfighter #FGC #Combos
Combo testing is an important part of the learning process in a fighting game, and while it has evolved over the years, I still think it's not enough. Trying out games like TrackMania has shown me that there's still a lot of room to grow and ideas to explore!
Combo testing is an important part of the learning process in a fighting game, and while it has evolved over the years, I still think it's not enough. Trying out games like TrackMania has shown me that there's still a lot of room to grow and ideas to explore!
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Chapter
00:00-Introduction
01:25 – Learning styles
05:55 – Who is this for?
09:37 – Learning skills
13:22 – Guilty Gear Strive
14:53 – TrackMania/Feedback
Background music
3rd Strike – Instrumental Theme
3rd Beat – Jazzy NYC '99
Skullgirls – Class Notes
MBTL – Diving. Diver. Divest.
MBTL – Ta-No-Mo-U
Capcom vs. SNK – Sakazaki Stage Theme
KOF 2000 – Inner screen
SF3 2nd Impact – Crowded Street, Hong Kong
Guilty Gear – In Slave's Glory
JJBA HF – Mariah’s Theme
An evening at the Swan Fountain
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