How I would approach game development (if I had to start over)

How I would approach game development (if I had to start over)

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How I would approach game development (if I had to start over)
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Let me coach your games and game development career: https://calendly.com/bitemegames/gamedev-coaching

I've been making games (and videos) for over 2 years now. Hindsight is always 20/20, so here's what I would do differently (and also what I would keep) with what I know now.

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Time stamp:
00:00 I am old now
01:00 Don't make a game jam your base
02:12 Clear confession
03:24 Don't give up (or maybe)
04:26 Making tools
05:55 Leverage assets
07:00 Research
08:33 Focus on visual elements
09:43 Don't go to showcase events
11:40 Don't sell game keys
12:41 Send earlier
14:28 Start part-time
15:31 Form a team
16:25 Start a YouTube channel
17:51 End

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