How Cuphead came about and how difficult it was to find the right protagonist

How Cuphead came about and how difficult it was to find the right protagonist

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How Cuphead came about and how difficult it was to find the right protagonist
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This Cuphead documentary details the development of the indie 2D platform game Cuphead and takes a behind-the-scenes look at its creation. Learn more about the development studio MDHR and its two founders Chad and Jared Moldenhauer. Growing up as brothers, Jared and Chad loved watching '30s cartoons and playing run-and-gun video games like Mega Man, Contra, and Gunstar Heroes. The documentary also examines all of the design decisions Studio MDHR made and shows how the 1930s cartoon style started as a joke.

It also takes a close look at all the hurdles the team had to overcome. The two brothers and other team members had no development experience whatsoever before working on Cuphead, so the learning curve was steep. In addition, the studio decided to stay as close as possible to the traditional techniques of early animation, i.e. drawing every single frame of animation by hand. Unfortunately, this slowed production by 80%. In addition, the team went through more than 150 designs for the title character Cuphead before finding the right one. Finally, Jared and Chad offer some advice for aspiring indie developers and talk about what's next for Studio MDHR.

0:00 Part 1
5:52 Ad
7:02 Part 2

References:
https://thatguyglen.fun/video/how-cuphead-was-made-and-struggled-finding-the-right-protagonist

Outro song: Thank You RGE – Joe Bagale

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#Cuphead #StudioMDHR #GameDevelopment

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