Guide: Unity Online Multiplayer

Guide: Unity Online Multiplayer

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Guide: Unity Online Multiplayer
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Netcode for Unity is an amazing real-time multiplayer solution that is part of the broader Unity Gaming Services.

Netcode to checkout: https://on.unity.com/3blzOy3

In this video you will learn:
Getting started with Netcode
The difference between server and client authority and when to use which
How to write powerful network code
How to use NetworkVariable and INetworkSerializable
Cheap multiplayer interpolation
What ServerRPC and ClientRPC are
Some tricks to make your multiplayer game feel great

Package links: https://gist.github.com/Matthew-J-Spencer/649930127d1d1d41b846c02954995ada

Project files: https://bit.ly/3xIXvrF

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0:00 Introduction
0:20 Installation
1:00 ParrelSync
1:26 Network Manager
1:45 Unity transport layer
2:18 Player Prefab/Network Object
4:09 What is a host, server and client?
6:15 Only control your local object
7:40 Data synchronization with ClientNetworkTransform
8:30 Manual serialization with NetworkVariable
11:25 Custom network serialization with INetworkSerializable
14:10 Interpolating Network Movement (Hillbilly Style)
14:33 Reducing network traffic
15:30 Calling server code with ServerRPC
17:00 Server vs. Client Authority
19:45 Adding simulated latency
20:45 Trick to make the server authority feel good
21:35 Subscribe to network changes

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