Guide to AI Recognition – From the Depths

Guide to AI Recognition – From the Depths

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Guide to AI Recognition – From the Depths
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Now I can see clearly, I have enough GPPP …

Time stamp:
0:41 – What is detection?
1:02 – Automatic detection
2:42 – Recognition categories
7:19 – Break: The detection screen
10:53 – Recognition categories, continued
11:43 – Break: General computing power
12:59 – Break begins: recognition error
13:54 – Recognition categories, to be continued
19:25 – Break, Revenge: The Wireless Snooper
20:33 – How to be sneaky
21:13 – Resumption of detection categories: coincidence rangefinder
23:08 – DIE BOIS (buoys)
26:10 – Boing, boing, boing
26:53 – Recognition categories completed/summarized
28:23 – Tips and tricks for detection
33:20 – My goodness, I used to be terrible at this game
35:13 – God bless the portholes
38:33 – EMP protection
40:49 – Um…
41:45 – BOOM

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Outro Music: : Different Heaven: OMG: https://www.youtube.com/watch?vtua4SVV-GSE

Other music used:
Chris Haugen – Front Porch Blues
Chris Haugen – Campfire Song
Frank_Rawel – Up and down
Chris Haugen – Ibiza Dream
Joey Pecoraro – Jazz Mango
Chris Haugen – Tupelo Train
Midnight North – Olde Salooner Blues
Chris Haugen – Way Out West

ABOUT THIS GAME
Summary:
In From the Depths, you can build and take command of battleships, aircraft, submarines, spaceships, hot air balloons and more! The game is currently in alpha and includes a wide range of single-player content, including:
A creative mode where you can push your designs to the limit and ensure the total destruction of your opponents.
A campaign fought across hundreds of islands against eight unique factions.
A story mode where you can play 15 missions (eventually!) as each of the eight factions – a fantastic mix of strategy, design and fierce battles! Defend your fleet against waves of enemy forces in a series of extremely difficult challenges that unlock new components.
An extensive multiplayer and co-op element is planned for the next few months!

Key Features:
Design and build your fleet, fortresses and buildings just the way you want. The Alpha version currently has over 400 unique component blocks, including not 29 different components for building rockets, torpedoes, depth charges and bombs.
The sky is the limit, you can equip your vehicle with cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and much, much more!
Realistic physics – every block destroyed or added affects the vehicle's functionality, physics and controls. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on your vehicle's design and the damage it takes.
Be part of a fantastic community: (http://www.fromthedepthsgame.com/forum), with new releases on average once a week. Community organized challenges and blueprint sharing make it a very friendly meeting place!

Customizable components:
The customizable components in “From the Depths” allow for a unique level of technical customization:
– Design custom missiles, bombs, depth charges and torpedoes by combining different warhead types, fuse types, IR seekers, laser beam riders, laser target designators, engines, navigation algorithms, fuel tanks, sonar seekers, buoyancy bodies and propellers to create a truly customized weapon.
– Design custom cannons by combining four different barrel styles and lengths with autoloaders, warhead types, ammo boxes and additional components to create everything from anti-aircraft guns to howitzers.
– Design custom AI by combining an AI mainframe with "AI cards" plugged into motherboard blocks. Add radar detection, laser detection and tracking, and local weapon controls to give the AI partial or full control. Create anything from a fully AI-controlled aircraft carrier to a battery-powered drone.
– Design custom engines with crankshafts, cylinders, carburetors, compressors, exhausts and injectors. Electric motors, generators and chargers are also available for emergency power supplies and drones.
– There are similar systems for producing anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest battleships in half.

I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.

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