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Source list for the images and videos shown in this presentation and other resources for further learning:
https://docs.google.com/document/d/1Ia10hcGDr3zBjyOSzZ1X83x30Vg3tS_tS2oJaJJSgrU/edit?usp=sharing
Slide set used for the presentation:
https://docs.google.com/presentation/d/1NHsC0raTtu4Y8iA4Jz0XMmaYth7CTeEezuus5-TUBwk/edit?usp=sharing
Script used for the presentation (Warning: This presentation does not follow this script exactly and contains some extra lines):
https://docs.google.com/document/d/12OdbUPDt3c9x0VqbAkK_ibB1DNTMMC4wo5hQbJTRQWU/edit?usp=sharing
Link to CFG Facebook page: https://www.facebook.com/groups/cbusfg
Timestamps to skip the presentation topic by topic:
Introduction: 0:00
Key names: 1:54
Input notation: 2:22
Load vs. Input Characters: 6:21
Which controllers can I use?: 7:32
Do I need a fightstick to play well?: 8:10
Which version should I buy?: 13:04
Platform differences: 13:57
Precautions for beginners: 14:59
Recommended characters for beginners: 15:55
Why Ryu? (also defines 'shoto'/'shotokan'): 16:35
Why Balrog?: 18:57
Why Guile? (also defines “Low Crush”): 20:45
Characters not recommended for beginners (but follow your heart): 24:14
Rankings: 26:55
How do I train and improve?: 35:43
Can't I learn from exams?: 42:30
Hitboxes (also defines “priority”): 42:58
Jumping: 44:18
Jump kicks: 45:08
Being knocked down: 46:23
Meaty Attacks: 47:07
Setbacks: 47:32
Throws (also defines “Tick Throw” and “Throw Tech”): 48:34
Crossups (also defined as “Okizeme”): 50:15
Fireballs: 51:36
Overall health values (also defined as “guts”): 53:50
The Super Meter (and EX-Moves): 55:03
Ultras: 57:55
Armor and focus attacks (and red focus and “white health”): 59:01
Command Grabs (also defined as “Grappler”): 1:01:42
Stun and damage scaling: 1:02:38
Reset: 1:03:34
Blockstrings (also defines “Hit Confirm”): 1:04:49
Feet: 1:07:40
Punishment: 1:09:52
Whiff punishment: 1:10:52
Chip damage: 1:11:56
Parts of a movement (start, active, recovery): 1:12:33
Special cancellation (also defined as “hit stop”): 1:13:43
Links and chains (also mentions target combinations): 1:14:45
Frame Traps (also defined as “counter hits”): 1:17:16
Buffering and option selection (also mentions backdashing and “crouch teching”): 1:18:39
“Reads” and EVO Moment No. 37: 1:22:31
“Salt”: 1:25:23
Cancel Focus Attack Sprint (FADC): 1:26:13
Cancel Red Focus (or EX Red Focus): 1:27:10
Plinking (or P-Linking or Piano-Linking): 1:27:57
Safe jumps (also mentions soft and hard falls and “delayed awakening”): 1:29:16
Kara throws: 1:32:25
Trip Guard (also defines “empty jump”): 1:33:07
Our boy Gandhi: 1:34:48
Other fighting games (also covers “airdasher” or “anime games”): 1:42:39
Conclusion and acknowledgements of the slideshow: 1:43:30
Ryu demo (also includes a plinking demo): 1:46:18
Balrog Demo: 1:51:56
Guile Demo: 1:58:40
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