Game testing: avoiding bad data
Channel | Publish Date | Thumbnail & View Count | Download Video |
---|---|---|---|
Publish Date not found | 0 Views |
In this GDC 2017 session, indie developer Adriaan de Jongh looks back at the evil data he collected over 6 years of testing 8 games, shares his methods for avoiding useless or confusing data, and shows how he now organizes effective testing sessions with minimal effort. If you consider game testing a necessary evil, this talk is for you.
GDC talks cover a range of development topics, including game design, programming, audio, visual arts, business management, production, online gaming, and more. We publish a new GDC video every weekday. Subscribe to the channel to stay up to date with regular updates, and check out GDC Vault to see thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Find exclusive GDC content on our Facebook page
https://www.facebook.com/GameDevelopersConference
Visit our website: http://ubm.io/2ctNvqZ
Please take the opportunity to connect with your friends and family and share this video with them if you find it useful.