Fast level design in Unity with Photoshop and Houdini
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I'm putting my lessons into practice by quickly building a level for my next Unity3D gamedev project. I quickly drew a level layout in Photoshop, then ran it through the Wang decoder in Houdini, recreated some Wang tiles using some Unity assets I purchased, and then put it all together. Total time about 2 hours.
This just blows me away.
Check out my #Houdini videos to learn how to speed up your game development.
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