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None of them are impossible to miss! Some require you to have completed certain quests, but you can still return to all areas later. You can see exactly which ones you have found in your inventory under /"Miscellaneous/". Each bobblehead has its own name, so it's easy to keep track of them.
Most of these are found right after you start the game, but they are in high-level areas. If you set the game to very easy and bring lots of healing items, you should be able to run past the enemies (unless you have to kill someone for a keycard, etc.). If you don't want to take any risks, wait until you're level 25 and you should be able to get them without too much trouble.
TIMELINE:
#1 – Perception (1 Perception) – 0:00
[Location: Museum of Freedom]
#2 – Repair (Fusion cores last 10% longer) – 1:13
[Location: Corvega assembly plant]
#3 – Science (1 additional attempt at hacking terminals) – 2:04
[Location: Malden Middle School / Vault 75]
[Requirement: Loot Access Card from the Gunner Commander in this vault]
#4 – Explosive (15% damage with explosives) – 5:01
[Location: Saugus Ironworks]
#5 – Sneak (You are 10% harder to detect) – 6:19
[Location: Dunwich Borers]
#6 – Barter (prices are 5% better) – 8:25
[Location: Longneck Lukowski's Cannery]
#7 – Intelligence (1 Intelligence) – 9:14
[Location: Boston Public Library]
#8 – Melee (25% critical damage with melee weapons) – 10:38
[Location: Trinity Towers]
#9 – Strength (1 Strength) – 12:22
[Location: Mass Fusion Building]
#10 – Lock picking (lock picking is easier in the long run) – 13:48
[Location: Pickman Gallery]
#11 – Speech (Sellers have 100 more bottle caps to trade) – 15:55
[Location: Park Street Station / Vault 114]
[Prerequisite: During or after the main story quest "Unlikely Valentine". This quest begins in Diamond City]
#12 – Energy Weapons (25% critical damage with energy weapons) – 18:24
[Location: Fort Hagen]
#13 – Unarmed (25% critical damage on unarmed attacks) – 20:39
[Location: Atom Cats Garage]
#14 – Endurance (1 Endurance) – 21:11
[Location: Posiedon Energy. If you're a master lock picker, enter the building via the roof. If not, enter via the drainpipe by the water.]
#15 – Agility (1 Agility) – 22:37
[Location: Wreck of FMS Northern Star]
#16 – Luck (1 Luck) – 23:40
[Location: Spectacle Island
#17 – Small Weapons (25% critical damage with ballistic weapons) – 24:19
[Location: Gunners Plaza]
[Prerequisite: Loot the key to Ryder's recording room at this location]
#18 – Big Guns (25% critical damage with heavy guns) – 26:30
[Location: Vault 95. Higher area, set difficulty to very easy and run past enemies]
#19 – Medicine (Stimpaks heal 10% more damage) – 27:35
[Location: Secret Vault 81. Buy 3 Fusion Cores from vendors to enter Vault 81. Then talk to Bobby in the reactor room and the Doctor on the lower deck. Leave the Vault and sleep for 24 hours. Then return to the Doctor. Accept the quest and follow Bobby.]
#20 – Charisma (1 Charisma) – 34:03
[Location: Parsons State Insane Asylum]
[Prerequisite: Must be level 10, kill some guards outside the asylum. Then talk to Edward Deegan. He has 4 random spawn locations: Colonial Taphouse & Dugout Inn in Diamond City, Third Rail in Goodneighbor, Bunker Hills. After talking to him, the quest /"Special Delivery/" will trigger. Complete it and the follow-up quest /"Emogene Takes a Lover/". This will start the quest /"The Secret of Cabot House/" and give you access to the asylum.]
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_____________________________
More Fallout 4 trophies and achievements:
Craftsmanship
Join the Railway
Benevolent Leader
Achieve maximum satisfaction in a large settlement
mercenary
Complete 50 different objectives.
marauder
Collect 1000 resources for crafting
What belongs to you belongs to me
Crack 50 locks
RobCo's worst nightmare
Hack 50 terminals
Armed and dangerous
Create 50 weapon mods.
Never go it alone
Recruit 5 separate companions
Lovable
Reach the maximum relationship level with a companion
FutureRetro
Play a holotape game
…The deeper they fall
Kill 5 giant creatures.
Ranger Corps
Discover 100 locations
Print is not dead
Read 20 magazines
The return of the joker
Placed a grenade or mine during pickpocketing
Home run!
Score a home run
Landing!
Score a touchdown
These are not dolls…
Collect 10 Vault-Tec bobbleheads.
…They are action figures
Collect 20 Vault-Tec bobbleheads.
Prepared for the future
Decide the fate of the Commonwealth
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