CS-VO: AI Pathfinding

CS-VO: AI Pathfinding

HomeJon ReyraoCS-VO: AI Pathfinding
CS-VO: AI Pathfinding
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This is a project I made for my data structures course using Djikstra's shortest path algorithm and the stack data structure. It's a very simple attempt to recreate the popular game CS:GO (hence the copycat title CS:VO) in ASCII. In this short, the character "A" is the AI and the "@" is the players. It's asynchronous, meaning the game only updates when the player decides to move, like the game SuperHot. The "A" takes the shortest path to the "C". I hope you like my simple project!

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