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Chapter:
0:00 – Introduction
0:32 – Addresses and pointers
3:08 – Finding balance
5:59 – Convert pointer to a mod menu
7:12 – Sponsor segment
7:25 – Calculate base address
8:16 – Coding the pointer
9:02 – Reading and printing an address
9:42 – Write to an address
9:53 – Freeze an address
The method used in this video to create mod menus uses Cheat Engine as the primary tool to find memory addresses and determine pointers to those addresses.
Finding pointers this way is very time consuming and more modern games probably have some protection against it. In my research, I couldn't find a way to find pointers to virtualized applications, such as a game running in an emulated Android in BlueStacks or a game running in Windows in VirtualBox.
There are ways to create mod menus without searching for pointers using methods called "hooking" and "AoB" scanning, but since these methods are quite advanced, I won't cover them all in the same video as they each require their own video.
Once pointers are found, all one needs to do is use any memory manipulation library in any programming language to access, read, and modify the addresses that those pointers point to. The example in the video is Python. I wouldn't recommend Python for a real mod menu because it is inherently slow and the best choice in my opinion is to create them in either C or C#.
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