Cinematic Game Design Uncharted, Metal Gear Solid and how cinema influenced video games

Cinematic Game Design Uncharted, Metal Gear Solid and how cinema influenced video games

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Cinematic Game Design Uncharted, Metal Gear Solid and how cinema influenced video games
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Cinema has influenced game design since the medium's inception, whether through thematic inspiration, adaptation of licensed properties, or even the development of game mechanics. This video traces the history of cinema and games, showing how games have been both hindered and enhanced by imitating cinematic techniques. Cinematic games are often seen as limiting in terms of player agency, but by understanding the techniques game designers use to create dynamic play, perhaps we can find a way to reconcile the language of both mediums and create experiences that transcend classification.

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Sources

-The 5 Cs of Cinematography, Joseph Mascelli

-Death of GDC talk talks with 3-act structure
https://www.youtube.com/watch?vm6Hjfu0-oZY&t6s

-Cinematic games are dead, Matthew Weise
https://www.youtube.com/watch?v82z_sZRl93M

– Narrative Mechanics, Daniel Burwen
https://www.youtube.com/watch?v_4o8_BBGL7o

-The cinematic influences of Uncharted -CrayTray
https://www.youtube.com/watch?voAC6FRWho0s&listPLFnZ-YWZXyLIzhI6TAwjcQmszzSpw2flM&index6

– Kojima in the cinema
http://junkerhq.net/favoritefilms.html

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