Character Stats in Unity #1 – Basic Implementation

Character Stats in Unity #1 – Basic Implementation

HomeKryzarelCharacter Stats in Unity #1 – Basic Implementation
Character Stats in Unity #1 – Basic Implementation
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In this video we will create a system for organizing the statistics (also called attributes) and stat bonuses of our game characters.
There is also a text version of this tutorial: https://forum.unity.com/threads/tutorial-character-stats-aka-attributes-system.504095/

Part 2: https://youtu.be/uvOSx5FzDnU
Part 3: https://youtu.be/obxBk2pSR5U

I realize that Brackeys has developed a system very similar to the following video: https://youtu.be/e8GmfoaOB4Y.
But this version was a bit simpler, I hope this one goes a few steps further 🙂

Stats like Strength, Intelligence, and Dexterity have become staples in many games, and when we get +5 Strength from an item, -10% from a debuff, and +15% from a talent, it's nice to have a system that keeps track of all of these modifiers in an organized way.

Music by TeknoAXE:
00:02 Retro Future Nights (http://youtu.be/D_jQLR6zq30)
04:45 Life as a Goblin (http://youtu.be/ybGv38fqd-8)
10:00 Stripped to the Bone (http://youtu.be/xfYRTmoNwAE)

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