Bob's Guide to Fighting Games (Part 1) – What It All Means

Bob's Guide to Fighting Games (Part 1) – What It All Means

HomeRisingJerichoBob's Guide to Fighting Games (Part 1) – What It All Means
Bob's Guide to Fighting Games (Part 1) – What It All Means
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SIR, IT TOOK 6 HOURS TO PROCESS

"What's up guys? Welcome to a new video series where I walk you through the world of fighting games and show you some cool tips and tricks to help you get started. This is for anyone who is interested in the genre but doesn't know all the intricacies yet. Trust me, there's a lot to learn, but it's not as complicated as it may seem in this 50-minute video.

Video links:
Frames: 0:57
Punisher: 2:46
Poking: 6:54
Ground game: 8:39
Tracking/targeting movements: 12:03
Throws: 14:31
Confusion: 16:41
Zone division: 19:31
Counter: 21:43
Combinations: 22:58
Swarms: 31:41
Parades: 34:23
Super Armor: 36:32
Pressure: 37:49
Priority: 39:19
Frame only: 40:50
Unblockable: 43:37
Crossovers: 45:13
Walls: 48:09

Songs used (because I always find it annoying not knowing what song a video is about and I wouldn't do that to anyone else):
Win or Die (Ace Combat Zero)
Knock Yourself Down (Ace Combat Zero)
Historic Town Square (Tekken Revolution)
Hall of Fate ~Resurrection~ (Tekken 5 DR)
Paul's Miraculous Crushing Fist (Tekken 2 AST)
Angle / Turn / Glide (Jak X)
Divine Hatred Dante – Virgil (DMC3)
Chaos (Ace Combat Zero)
Blue Hawk (Shadow the Hedgehog)
Last Haunting (Shadow the Hedgehog)
Meteor Herd (Sonic Adventure 2)
The Howl of the Gathered (Crisis Core: Final Fantasy VII))

I originally started this a few months ago, but the post commentary didn't seem to fit and there was a lot more than I had originally covered. I decided to do it live so it felt more natural.

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