Balance in game design

Balance in game design

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Balance in game design
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Balance is an often misunderstood concept in games, as it is not necessarily the goal of design, but rather a tool to create certain experiences. Aside from how games are balanced, the question is why we strive for this ideal in our game systems.

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Sources

– Game balance – Ian Schreiber, Brenda Romero

– Elden Ring is massively unbalanced, but balance is overrated anyway, Eurogamer
https://www.eurogamer.net/elden-ring-is-massively-imbalanced-but-balance-is-overrated-anwyay#comments

– A Course on Game Balance, GDC
https://www.youtube.com/watch?vtR-9oXiytsk

– How to play Virtua Fighter 5, DandyJ
https://www.youtube.com/watch?vboM7T3BWewY

-Final Fantasy 8 Crossing System
https://www.youtube.com/watch?vaPpXD6X825Y

– Why modern fighting games seem to lack depth
https://www.youtube.com/watch?vkR09DqQHY3Y

– Additional footage
Elden Ring https://www.youtube.com/watch?viJeFH7r83-w
Final Fantasy 8 https://www.youtube.com/watch?v7HPeVYpXkbk&listPL9wpzJw8GKy7-VIz9_kYjaXYyqEerexxo&index2

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