A* Pathfinding (E01: Algorithm explanation)
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Welcome to the first part of a series where we teach pathfinding for video games. In this episode, we'll take a look at the A* algorithm and how it works.
Some great A* study resources:
http://theory.stanford.edu/amitp/GameProgramming/
http://www.policyalmanac.org/games/aStarTutorial.htm
Source code: https://github.com/SebLague/Pathfinding
If you would like to support the creation of more programming videos, I would be very grateful for your support on Patreon:
https://www.patreon.com/SebastianLague
The background music is 32. The Hidden Path by Longzijun.
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