A Guide to Stealth Design Video Game Design
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In today's episode of Video Game Design, I look at stealth as a game mechanic and how to incorporate it into effective encounters, both in games where stealth is the main focus and when it is presented as a secondary/optional path.
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Would you like to know more?
http://www.gamasutra.com/blogs/TravisHoffstetter/20180719/322423/The_Anatomy_of_a_Stealth_Encounter.php
https://www.gamasutra.com/blogs/JoshBycer/20170316/293799/The_4_Required_Elements_of_Stealth_Game_Design.php
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