360-degree approach to open-world mission design in Far Cry and Assassin's Creed

360-degree approach to open-world mission design in Far Cry and Assassin's Creed

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360-degree approach to open-world mission design in Far Cry and Assassin's Creed
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In this 2016 GDC session, Philippe Bergeron of Ubisoft Montreal explains Ubisoft's process behind the 360-degree approach to objective design in open-world games like Far Cry and Assassin's Creed.

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